Hypercarnaval

A VR journey through Brazilian Carnaval, setting the stage for the future of spatial computing

NYU/ITP Graduation Project 2019

 

HyperCarnaval chronicles how I’ve found my artistic voice by creating a VR studio while having Carnaval as my inspiration. 

It started with the questions “where does creativity happen” and “what makes for an inspiring environment” in VR and grew naturally into a journey of self-discovery.

As I created the tools to immerse myself in my creations, I’ve found parallels between the embodiment of VR and the roots of Carnaval culture.

Created in Unity. 

About

 

I see Carnaval as a social virtual environment that happens on specific moments where everybody can become avatars of their own creation. It is a hand-crafted reality shared by a community under the rhythm of drums and dance. The realization that I had a “Virtual Reality” system already embedded deep in my cultural identity was a revelation that is still growing on me; I’ve become the answer to my own question on the inspiring power of VR. By sharing this personal experience I look forward to inspiring an alternative vision for VR as a path toward self-discovery and empowered creativity. A shared virtual Carnaval party: a HyperCarnaval 

Experience

 

The user – or Partier – can populate magical environments with dancing characters inspired by Brazilian Carnaval. All characters were custom created and have motion captured dance animations. 

All Characters were created inside VR using Oculus Medium (now owned by Adobe).

The choreographies were captured in a motion capture studio and they represent different expressions of Brazilian culture.

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